/** @file NetworkMessages.h
*		@class NetworkMessages
*   @brief All the messages that are sent via the network* 
*/

enum GameMessages
{
	    SPAWN_POSITION=ID_USER_PACKET_ENUM+1,
	    POSITION_UPDATE=ID_USER_PACKET_ENUM+2,
	    NEW_CLIENT=ID_USER_PACKET_ENUM+3,
		PLAYER_DEATH=ID_USER_PACKET_ENUM+4,
		PLAYER_DISCONNECT=ID_USER_PACKET_ENUM+5,
		NEW_COMMAND=ID_USER_PACKET_ENUM+6,
		REQUEST_SPAWN_COMMAND=ID_USER_PACKET_ENUM+7,
		REQUEST_DISCONNECT=ID_USER_PACKET_ENUM+8,
		SYNCHRONIZEF=ID_USER_PACKET_ENUM+9
};